Wanna Study Game Design in Japan? Here's How
by Brian Ashcraft, kotaku.com
Going to Japan to make video games. It's the
twenty-first century's version of running off and joining the circus. Lots talk
about it, but few do it. Evan Shulgold did. He'd first come to study Japanese,
but when his visa ran up, he thought about entering a college in Japan. "I was
in an
izakaya with a few friends discussing our futures, and one
mentioned he had heard about this school called
HAL,"
recalls Evan. "I looked into it, and it seemed perfect. It's a school in japan
that would lead to a career in the video game industry. Plus they have close
ties with Nintendo, and I'm a bit of a fanboy."
First founded in Osaka in 1986, HAL is a
specialty school that focuses on game development and 3D computer graphics — as
well as robotics and automobiles. By 1988, a Nagoya branch, where Evan attends,
was added, and there are plans to open a Tokyo one in 2009. The institution has
strong ties with companies like Nintendo, who provides HAL with Nintendo
hardware so that students can work with tools actually used in the industry.
That's doesn't mean everyone at HAL is gung-ho Nintendo. According to Evan, he's
the only student with a Wii, and he's only seen two other kids playing DSes.
"It's not that everyone dislikes Nintendo," he says, "They're all mostly into
online games like Ragnarok Online." Still, guests like Nintendo's Shigeru
Miyamoto occasionally make the trip out to HAL and speak with students. All the
programming that's done for consoles is done for Nintendo systems (Game Boy
Advance, Nintendo DS, GameCube). The GBA programming class even uses a
programming manual that's designed especially for HAL students to use and learn
from. "Before coming to HAL, I had literally zero programming experience," says
Evan, "so i couldn't even begin to imagine what the code for a video game would
look like."
Before entering, he had to first submit an
application with his picture. The application consisted of his educational
background, what he wanted to study, what his dream job would be, etc. Next,
there was an entrance test and an interview. "The test was special for me since
I'm a foreigner," says Evan. "I was really nervous about it, cause I really had
no idea what it would be like." The test had a Japanese section ("very, very
easy"), a logic section ("easy) and a math section ("I bombed it"). According to
Evan, the interview wasn't the high pressured ones students typically experience
in Japan.
Of course, classes are taught in Japanese. Was
it hard to adjust to a classroom environment, taking courses taught in Japanese?
"Surprisingly no, 95% of the Japanese used is just every-day conversational type
stuff, and the technical terms are katakana, so no problems there," says Evan.
The majority of his classmates are Japanese — international students are made up
by mostly Chinese and Korean students. Typically, a few American students apply,
however. "I've seen them passing through the halls and such," says Evan, "and
either I'll be in conversation or they'll be so I haven't had an opportunity to
talk to them." HAL is keen on attracting foreign students. Says instructor
Toshiyuki Shimizu , "We'd love to have any foreign students with big goals and
dreams." The student population is predominately male. "There are only three
females in my class," says Evan, "and my teacher said that's three more than
usual."
The students are given a great deal of creative
freedom to work on their games. "Usually the teacher will give a 45-minute
lecture and teach us a new command to use, for example how to make an enemy
scroll across the screen," says Evan, describing a typical GBA programming
lesson. "Then, we have the rest of the class (another 45 minutes, classes are
all 90 minutes long) to program and play around with it. He doesn't give
specific instructions on how to program our games, just the commands we can use,
which I like." The focus here is actually making games, instead of hearing a
teacher drone on and on — something that is all too common in the Japanese
educational system. Keep in mind though, HAL is a trade school. It wants to
teach a trade: Making video games
Two year courses at HAL run US $22,000, while
four year ones are double that. For those interested or curious, Evan's outlined
five things needed for studying at HAL. They are, in his own words:
1. Japanese level
I'm actually pretty surprised about how simple the Japanese used in classes
is. Like my teacher said, if you can have regular conversations with people,
you'll be OK. It depends on what you study, but obviously a lot of
computer-related technical terms are katakana (words borrowed from English),
so you likely won't have any problems. On the entrance test, there were a few
Japanese questions, but they were about level two or three of the Japanese
Language Proficiency Test. Not too difficult. There was also an interview. The
questions weren't too difficult, and were mostly things you'd be asked by the
old drunk Japanese guy sitting next to you and your friends in an Izakaya. It
seemed to be more about making sure I could keep up with conversation than
actually screening my personality or anything.
2. Math
All of the math I've run into so far has been Algebra 2 or lower. Nothing too
advanced, but for someone like me who hasn't done ANY math in about five
years, it's important to brush up a bit.
3. Money
Get your funds secured ahead of time. This may be pretty difficult, but it'll
save you a lot of hassle and worrying. Try to get enough to cover ALL of your
tuition. I'm not 100% sure how it works with colleges in America (as I've
never been), but HAL required payment of the entire year's tuition up front.
Scholarships are certainly available, but that's something to investigate
individually.
4. Be outgoing
My first day, I was nervous as hell. I didn't know anyone, had doubts about my
Japanese ability, didn't know how my classmates would take to me, etc. But you
know what? Other than the Japanese ability situation, all my classmates were
in the same boat. No one knew each other, everyone was nervous. No one really
talked to anyone else for the first week or two (which was all orientation),
but now we're a pretty tight-knit group. The class has been awesome about
accepting me in and not treating me any differently because I'm not Japanese.
If you're friendly and try to talk to people and show them you can speak the
language, you'll make friends in no time.
5. Look up words you don't understand
...and even ones you DO understand, but can't say in English. I've learned a
lot of technical terms related to programming and computers, but I don't know
the English equivalents. If things don't go according to plan and I end up
looking for work back in the states, I may be screwed because I don't know the
lingo. Keep a "just in case..." state of mind about everything, and don't get
locked into the thought process that you'll be in Japan no matter what. You
never know.
Evan Shulgold can be reached at
evaninjapanATgmail.com
Source:
http://kotaku.com/346388/wanna-study-game-design-in-japan-heres-how
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